FiveM ESX

Hi,

I’m looking for a FiveM developer based on ESX to create an « implant » script similar to Cyberpunk 2077. I’ve already started the script, but I realize I may not have the skills needed to make it really good (I only know Lua, not UI). If you want, I can give you what I’ve started so you can use it as a base, but there are still quite a few things that need to be modified.

If you’re interested, we can discuss the price for this script in private, as well as any additional details.

Here’s how the script should work:

There will be a Charcudoc job, an implant expert who can install and repair implants for players. The implants will provide players with passive abilities and activatable abilities depending on the type of implant. For example, one implant might increase the player’s speed, while another could enhance their bullet resistance. These implants will also need to be maintained and repaired, as they will degrade over time or with use.

One of the main implants will be the « net runner chip, » which will allow the player to use various hacking abilities. These abilities will include things like electrocuting another player, disabling a vehicle, or interrupting the implants of other players. Players can also add enhancement chips to their net runner implant to increase the duration of effects or decrease the cooldown time between hacks.

There will be an implant degradation system in place: once a certain percentage of degradation is reached, the implant will start to malfunction or stop working entirely if the percentage gets too high. This degradation can be caused by excessive use or simply by natural wear over time.

In addition, there will be a « mental health » system called « ImmuNeuro charge. » Every time an implant is installed or used, this charge will increase. The higher the ImmuNeuro charge, the more negative effects the player will experience. These effects are different from those caused by implant degradation and include visual disturbances, hallucinations, rage attacks, and in the most extreme cases, cyberpsychosis, which can lead to permadeath, meaning the permanent deletion of the character from the server.

Here’s an overview of the different levels of ImmuNeuro charge and their effects:

ImmuNeuro charge between 50% and 70%:

Mild Effects:
Visual disturbances: Screen blur, temporary visual distortions.
Mild disorientation: Slight camera shake, difficulty maintaining a straight path.
ImmuNeuro charge between 71% and 85%:

Moderate Effects:
Nausea: Vomiting animations, impact on health regeneration.
Confusion: Temporary loss of character control.
Fatigue: Temporary reduction in stamina, slowed movements.
Hallucinations: Appearance of fictitious enemies (invisible to other players) that the player must fight or avoid.
ImmuNeuro charge between 86% and 96%:

Severe Effects:
Paranoid delusions: The player hears voices or sees misleading indications.
Physical loss of control: The character may temporarily faint, falling to the ground for no apparent reason.
Severe hallucinations: Multiple fictitious enemies with hostile intentions appear, along with combat sound effects.
Panic attacks: The player suffers damage resistance penalties and disordered movements (inverted controls).
ImmuNeuro charge between 97% and 99%:

Extreme Effects:
Psychosis: The player starts shooting randomly at certain moments.
Rage attacks: Frenzied attacks, inability to distinguish between allies and enemies. (Other players may appear as the same ped – I’m not sure if that’s possible to implement).
Mental disconnection: The player experiences extreme blur effects, uncontrollable tremors, and loss of consciousness.
ImmuNeuro charge at 100%:

Cyberpsychosis:
Homicidal behavior: The player becomes a public danger, attacking everyone uncontrollably.
Total loss of control: The character acts independently of the player’s will, shooting, running, and attacking erratically.
Permadeath (RP Death): If the player dies in this state, their character is permanently deleted from the server, including their belongings, vehicles, etc.
As for the implants, here are some examples I want to add:

Cheetah Legs: Increases the player’s running speed by 10% per level.
Gorilla Arms: Increases punch strength by 30% per level.
Reconstitution System: Regenerates 2% of total health per minute per level.
Subcutaneous Armor: Increases health by 20% per level.
Reinforced Facial Plate: Increases resistance to headshots, preventing the player from dying from a single bullet.
Adrenaline Rush: Gains 18% of the player’s maximum health per level when killing another person.
Oracle Implant: Allows identifying an unmasked person by analyzing them.
Net Runner Chip: Hacking abilities: electrocute a player, disable an implant, disable a vehicle.
Hacking Protection: Cancels Net Runner attacks (hacking) on the player.
Facial Camouflage: Prevents the player from being analyzed by the Optic Implant « The Oracle. »
Reinforced Tendons: Removes fall damage.
Snake Arms: Punches poison enemies, dealing 2% of their maximum health per second for 5 seconds.
Night Vision: Allows seeing in total darkness.
Other implants to add:

Thermal Vision Eye: Allows seeing enemies through walls.
Enhancements for the net runner:

EMP: Electrocutes players with implants around you (ragdoll for a certain time).
Weapon Deactivation: Disables a player’s weapon for a certain time.
Protection: Protects a vehicle or player from net runner attacks for a certain time.
If you have any questions, I can answer them. If you have ideas, feel free to add them. Don’t hesitate to message me to discuss details or pricing in private. I really want this project to be done well, so I’m ready to provide all the necessary information.

Vos offres

ByYoSe

Hello,

I am interested in your request. I invite you to visit my shop and explore my creations. Let me know if you’d like to discuss the project further after reviewing them.

Shop: byyose.fr

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